devlog entry #14
2026-Jan-09, Friday 16:10updated the version of func_godot that my project uses today.
was kinda holding off on it because i'd tampered with some of the source code, but i was thankful to see that the main thing i was worried about (the way that text-value choices are handled) actually got fixed.
it's also nice that they actually implemented a less weird and convoluted method for defining conditional display models for trenchbroom.
what was less nice was whatever the hell was going on with the model scaling.







