v3launchunit: a pixel-art portrait of myself, eyes closed in a happy expression. (happy)
v ([personal profile] v3launchunit) wrote2024-09-14 11:12 am
Entry tags:

intro


hello!

you can call me v. i'm here from cohost, though i'm thinking that i might like to use this place as a dedicated spot for me to put a devblog for the game i've been working on.

speaking of...

for some time now, i've been working on making a quake/dusk-inspired fps game in the godot engine[1]. so far, i've made most of the weapons, a handful of enemies, a couple of levels, and some basic ui things. i still need to figure out how the hell to do stair stepping in godot that isn't janky as all hell, though.

hope you enjoy!


ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)

Hello!

[personal profile] ysabetwordsmith 2024-10-04 04:21 am (UTC)(link)
>> you can call me v. i'm here from cohost, <<

If you're new here from Cohost, then you might like [community profile] newcomers which is covering the shutdown and providing resources about Dreamwidth. You can introduce yourself in the Friending Meme or find your Cohost friends if you wish. These are also resources you can share with other folks riding the wave from Cohost.

See also [community profile] eggbug_club and [community profile] eggbug_writes for communities devoted to former users of Cohost.


>> though i'm thinking that i might like to use this place as a dedicated spot for me to put a devblog for the game i've been working on.<<

Go for it! Dreamwidth has plenty of folks interested in gaming and/or game design.


>> for some time now, i've been working on making a quake/dusk-inspired fps game in the godot engine[1]. so far, i've made most of the weapons, a handful of enemies, a couple of levels, and some basic ui things. <<

That's a cool project.


>> i still need to figure out how the hell to do stair stepping in godot that isn't janky as all hell, though.<<

Good luck with it. Walking and climbing are hard -- ask any robotics engineer. Humans just make it look easy because a few million years of hominid evolution have worked out most of the bugs. Most.